04
Positions
We hire slowly and we tell you the shape of the job first.
Leron Company is a small studio with four shipped titles and two in production. Teams are between four and eleven people and they own their game end to end, including its support queue and its store presence.
- 01Two interview rounds, plus a paid exercise only where the discipline needs one.
- 02We tell you the salary band in the first conversation, not the last.
- 03No unpaid test work, no take-home that runs longer than the stated hours.
- 04Written feedback to anyone who reaches a technical round.
01
Open
What we are hiring for
Grouped by discipline. Location and work model are stated per role, and both are placeholders in this build.
01
Engineering
Senior Gameplay Engineer[PRIMARY OFFICE LOCATION] — Hybrid — Ferrograde
Own the simultaneous-turn resolution system in Ferrograde: order entry, deterministic resolution and the replay format that both clients agree on.
Discipline Engineering Contract Full-time, permanent Work model Hybrid Team Ferrograde Location [PRIMARY OFFICE LOCATION] What you would own
- 01Own deterministic resolution across clients, including the replay format.
- 02Work with design on order-entry readability, not just correctness.
- 03Keep a round inside the frame budget on our minimum device spec.
- 04Take your own bugs from the support queue.
What we need to see
- 01Shipped at least one real-time or turn-synchronised multiplayer title.
- 02Comfortable reasoning about determinism and floating-point drift.
- 03Unity and C#; native platform work is a bonus, not a requirement.
Application URL:
Apply via contact[APPLICATION URL OR ATS LINK]Backend Engineer, Live Services[PRIMARY OFFICE LOCATION] — Hybrid — Platform
Accounts, entitlements, leaderboards and the data-request pipeline that backs our deletion and access obligations across four live titles.
Discipline Engineering Contract Full-time, permanent Work model Hybrid Team Platform Location [PRIMARY OFFICE LOCATION] What you would own
- 01Own account and entitlement services for the live portfolio.
- 02Build and maintain the auditable data access / deletion pipeline.
- 03Keep leaderboard writes cheap enough for a per-run racing game.
- 04On-call rota, shared across the platform team.
What we need to see
- 01Production experience with a service handling personal data at scale.
- 02Practical understanding of data-retention and deletion obligations.
- 03Comfortable owning an SLA and publishing the numbers.
Application URL:
Apply via contact[APPLICATION URL OR ATS LINK]Tools Engineer[PRIMARY OFFICE LOCATION] — Remote — Studio tools
Build the content pipeline that turns scanned paper artwork and road-segment data into shippable assets without a human in the loop.
Discipline Engineering Contract Full-time, permanent Work model Remote Team Studio tools Location [PRIMARY OFFICE LOCATION] What you would own
- 01Own the scan-to-atlas pipeline used by two titles.
- 02Reduce the road-segment authoring loop below one minute.
- 03Maintain build and certification automation for both stores.
What we need to see
- 01Strong Unity editor tooling experience.
- 02You have replaced a manual art pipeline with an automated one before.
Application URL:
Apply via contact[APPLICATION URL OR ATS LINK]
02
Design
Systems Designer[PRIMARY OFFICE LOCATION] — Hybrid — Null Harbor
Tune the decay curve that is the core of Null Harbor, using soft-launch data, and prototype your own changes rather than specifying them.
Discipline Design Contract Full-time, permanent Work model Hybrid Team Null Harbor Location [PRIMARY OFFICE LOCATION] What you would own
- 01Own the decay and maintenance systems end to end.
- 02Prototype in engine; design documents come after the prototype.
- 03Read soft-launch telemetry and say what it does and does not show.
What we need to see
- 01Shipped systems work on a live mobile title.
- 02You can build your own prototypes without waiting for an engineer.
Application URL:
Apply via contact[APPLICATION URL OR ATS LINK]
03
Art
Technical Artist[PRIMARY OFFICE LOCATION] — Hybrid — Ashfall Drift
Keep a volcanic province at target frame rate on a five-year-old phone, and own the ash-depth channel that drives grip, particles and audio.
Discipline Art Contract Full-time, permanent Work model Hybrid Team Ashfall Drift Location [PRIMARY OFFICE LOCATION] What you would own
- 01Own the shader and particle budget per province.
- 02Profile on real minimum-spec devices, weekly.
- 03Work with audio on shared data channels rather than parallel systems.
What we need to see
- 01Mobile performance work on a shipped 3D title.
- 02Fluent in profiling tools for at least one of iOS or Android.
Application URL:
Apply via contact[APPLICATION URL OR ATS LINK]
04
Production
Producer[PRIMARY OFFICE LOCATION] — Hybrid — Ferrograde and Bramble & Bone
Two teams, two-week blocks, and the authority to cut scope. You will run certification for both stores.
Discipline Production Contract Full-time, permanent Work model Hybrid Team Ferrograde and Bramble & Bone Location [PRIMARY OFFICE LOCATION] What you would own
- 01Plan in two-week blocks and protect the unbooked days.
- 02Own store certification, age-rating submissions and release checklists.
- 03Keep the compliance checklist current as store policy changes.
What we need to see
- 01Shipped to both the App Store and Google Play as the responsible producer.
- 02You have cut scope late and can describe how you decided.
Application URL:
Apply via contact[APPLICATION URL OR ATS LINK]
05
Player support & community
Player Support Specialist[PRIMARY OFFICE LOCATION] — Remote — Player support
Front line for four live titles, including the separate, deadline-bound track for account deletion and data access requests.
Discipline Player support & community Contract Full-time, permanent Work model Remote Team Player support Location [PRIMARY OFFICE LOCATION] What you would own
- 01Triage the single queue and route by game.
- 02Escalate purchase and lost-progress issues on first contact.
- 03Handle deletion and data-access requests on the auditable track.
- 04Turn recurring tickets into a documented FAQ entry.
What we need to see
- 01Player-facing support experience on a live game.
- 02Written English to a publishable standard; a second language is valued.
Application URL:
Apply via contact[APPLICATION URL OR ATS LINK]
02
Culture
How the work actually runs
Four things that are true about working here, each traceable to something in a work that shipped.
01
The team that builds it, supports it
Whoever ships a feature is in the room when the support tickets about it arrive. It is the fastest feedback loop we have found and the reason our patch notes read the way they do.
02
Scope is a design decision
Paper Lantern is fifteen rooms because fifteen rooms was the right length, not because we ran out of time. We would rather cut a system than ship a thin one.
03
Readable over impressive
If a technically honest system makes the game harder to read in motion, we use the one that reads. This applies to code and to meetings.
04
Predictable weeks
We plan in two-week blocks and we do not book the last three days of them. [CRUNCH / OVERTIME POLICY — TO BE CONFIRMED BY [HR CONTACT]]
03
A week here
Culture film
Rather than describe the place, we film it. A placeholder until the edit exists.

CULTURE VIDEO — A WEEK AT LERON COMPANY
1920×1080 · 2:20 · MP4 / WebM
Pl. 01
Pl. 0204
Disciplines
Who does what
Engineering
Gameplay, tools, backend and platform. Unity and a small amount of native per platform.
3 open
Design
Systems, level and economy design. Every designer prototypes their own work.
1 open
Art
2D, 3D, technical art and UI. Two of our four titles are hand-made media, scanned.
1 open
Audio
Implementation-led. Our audio people work in the engine, not only in the DAW.
No openings right now
Production
Small-team production. One producer per two teams, no separate PMO.
1 open
Player support & community
Front line for four live titles, plus the deletion and data-request track.
1 open
05
Terms
Pay, hours and everything else
We are not going to invent a benefits list. Each row below is a slot to be filled with the real policy for the relevant location.
| Working hours | [WORKING HOURS AND FLEXIBILITY POLICY] |
|---|---|
| Leave | [ANNUAL LEAVE ALLOWANCE AND PUBLIC HOLIDAY POLICY] |
| Health | [HEALTH AND INSURANCE PROVISION PER LOCATION] |
| Equipment | [HARDWARE AND HOME-OFFICE BUDGET] |
| Learning | [TRAINING / CONFERENCE BUDGET] |
| Relocation | [RELOCATION AND VISA SUPPORT PER LOCATION] |
06
Process
How to apply
Every listing below states the discipline, the location, the work model and the team before you read a single requirement. If a role needs a practical exercise it is scoped, time-boxed and paid. Nothing open that fits? Write to info@leroncompany.com with what you do and a link to the work. We keep speculative applications for [SPECULATIVE APPLICATION RETENTION PERIOD] and delete them after that.
