02
Catalogue entry
Pl. 0101
The work
About Tidecaller
Tidecaller replaces the match-three reflex with a planning problem. Each board is a drowned island where you open and close channels to move water where it is needed. Water obeys the same three rules on every board, and the difficulty comes from the shape of the island rather than from hidden mechanics.
There is no move limit and no timer. A board is either solved or not, and every board has at least one solution that uses fewer channels than the one most players find first — the game records both.
Seasonal chapters add new terrain behaviours rather than new currencies. Salt marsh absorbs, basalt reflects, and ice changes state across turns.
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Film
Trailer
The trailer is on its way. This frame is replaced as soon as the cut is published.

GAME TRAILER — TIDECALLER
1920×1080 · 1:12 · MP4 / WebM
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Gameplay
How it plays
01
Three rules, no exceptions
Water spreads, water settles, water carries. Every board is solvable from those alone.
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No timers, no lives
A board waits for you. Progress is never gated behind an energy meter.
03
Two recorded solutions
The game stores your solution and the minimal one, so you can come back and beat yourself.
04
Colour-independent board reading
Terrain is distinguished by pattern and shape as well as colour.
04
Plates
Screen captures
Landscape and portrait captures are set at different measures, because they are genuinely different deliverables. Select a plate to enlarge it.
05
Artwork
Key art and characters
Pl. A
Pl. B
Pl. C06
Reception
Awards and reviews
[AWARD NAME]
[AWARDING BODY] — [YEAR]
[PULL QUOTE FROM PUBLISHED REVIEW — DO NOT PUBLISH UNTIL SOURCED]
[OUTLET NAME] — [SCORE]
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Help and data
Support, privacy and your account
These are the routes handed to the two stores for this work. Each resolves to a page written for this title rather than a generic help desk.
Support
Technical problems, purchases, lost progress and bug reports, filtered to Tidecaller.
Open support/support?game=tidecaller
Privacy
What this work collects and why. It reports analytics events.
Privacy details/legal/privacy#game-tidecaller
Account deletion
This work creates an account, so deletion is available in-game and from this site — the route supplied to Google Play.
Deletion requestTidecaller updates
- 01Patch notes — 30 Jun 2026Tidecaller chapter seven: ice, and what it does to a solved boardIce changes state across turns, which breaks a lot of assumptions players built over six chapters. That was the point.
- 02Studio — 12 Mar 2026We rebuilt player support around one queueFour games, four inboxes and a 40-hour first-response time. Here is what we changed and what the numbers look like now.



