Mobile game studio[CITY, COUNTRY]

Catalogue No. 06Est. [FOUNDING YEAR]

Leron Company

01 — Works

03

Catalogue entry

Soft launch — Soft launch — [TERRITORY LIST]

NullHarbor

Build a salvage port on a planet that keeps taking it back.

Plates
GAME KEY ART — NULL HARBOR placeholder, 1920 by 1080 pixelsPl. 01
Null Harbor — key artGAME KEY ART — NULL HARBOR · 1920×1080

01

The work

About Null Harbor

Null Harbor is a base builder where decay is the core mechanic. Structures degrade on a visible schedule, and the interesting decisions are about what you allow to fall apart this cycle.

The planet runs on a fourteen-minute tidal cycle that continues while the app is closed, but the game never asks you to be present for it. Returning after a day means reading a maintenance report, not repairing a punishment.

Currently in soft launch in a limited set of territories while we tune the decay curve. Save data from soft launch carries forward to the global release.

SurvivalManagementIdle-tolerant

02

Film

Trailer

The trailer is on its way. This frame is replaced as soon as the cut is published.

Film — to be suppliedNull Harbor — trailer1920×1080 · 2:04

03

Gameplay

How it plays

  1. 01

    Decay as design

    Structures degrade visibly and predictably. Triage is the game.

  2. 02

    Absence is not punished

    Come back after a week and you read a report. You do not rebuild from zero.

  3. 03

    No timers to skip

    There is nothing to pay to accelerate, because nothing is waiting on a clock you cannot see.

04

Plates

Screen captures

Landscape and portrait captures are set at different measures, because they are genuinely different deliverables. Select a plate to enlarge it.

05

Artwork

Key art and characters

PORTRAIT KEY ART — NULL HARBOR placeholder, 1200 by 1600 pixelsPl. A
Vertical key art — store and social cropsPORTRAIT KEY ART — NULL HARBOR · 1200×1600
CHARACTER ART — PORT ENGINEER placeholder, 1200 by 1600 pixelsPl. B
Character artCHARACTER ART — PORT ENGINEER · 1200×1600
HERO KEY ART — NULL HARBOR placeholder, 2560 by 1440 pixelsPl. C
Wide hero art — banner and feature placementsHERO KEY ART — NULL HARBOR · 2560×1440

07

Help and data

Support, privacy and your account

These are the routes handed to the two stores for this work. Each resolves to a page written for this title rather than a generic help desk.

Support

Technical problems, purchases, lost progress and bug reports, filtered to Null Harbor.

Open support

/support?game=null-harbor

Privacy

What this work collects and why. It reports analytics events.

Privacy details

/legal/privacy#game-null-harbor

Account deletion

This work creates an account, so deletion is available in-game and from this site — the route supplied to Google Play.

Deletion request

08

Field notes

All notes

Null Harbor updates

  1. 01Release — 21 Jul 2026Null Harbor is in soft launchA limited release while we tune the decay curve. Soft-launch saves carry forward, and here is exactly what we are measuring.
  2. 02Development — 08 Apr 2026Devlog: simulating ash depth without simulating ashHow Ashfall Drift fakes a deformable surface on a five-year-old phone, and where the illusion breaks.

09

Also in the catalogue

All works