Mobile game studio[CITY, COUNTRY]

Catalogue No. 06Est. [FOUNDING YEAR]

Leron Company

Catalogue

Leron Company — mobile game studio. 6 works for iOS and Android.

Selected works

01/05

Released — Out now

Ashfall Drift

A one-thumb drift racer set on the ash roads of a dying caldera, where the track surface changes every run.

Contents

Ashfall DriftReleased

Work 1 of 5: Ashfall Drift

01

The catalogue

All works

6 works, 3 of them released

A drift racer, a water puzzle, a base builder about maintenance, a drawn story, and two in production. They share a way of working, not a template.

02 — The studio

We make smallgames that end.

Four titles on iOS and Android, two in production, and a rule that every team owns its game through to its support queue.

Leron Company was founded in [FOUNDING YEAR] in [CITY, COUNTRY]. We build short-session mobile games and we finish them. A Paper Lantern player reaches the end in about two hours; a Ferrograde match is capped at four minutes. Neither of those numbers is an accident, and neither is going to grow after release.

We are [HEADCOUNT] people in teams of four to eleven. A team owns its title end to end: design, build, store submission, patch notes and the support tickets that follow. Nobody hands a game over to a live-ops department, because we do not have one.

  • 01Scope is a design decisionPaper Lantern is fifteen rooms because fifteen was right, not because the budget ran out. We cut systems rather than thin them, and we say in the patch notes when we have.
  • 02Legible over accurateAshfall Drift fakes deformable terrain with a single texture channel. The honest simulation looked better in screenshots and worse in motion, so it is not in the game.
  • 03Whoever builds it, supports itSupport tickets go to the team that shipped the feature. It is the shortest feedback loop we have, and it is why our release notes are specific.

03

Film

Studio showreel

A cut across the catalogue, from the studio floor.

Film — to be suppliedTwo-minute cut across the four released works.1920×1080 · 1:45

04

Latest release

Ashfall Drift

GAME KEY ART — ASHFALL DRIFT placeholder, 1920 by 1080 pixelsPl. 01
Ashfall Drift — key art, out nowGAME KEY ART — ASHFALL DRIFT · 1920×1080

A one-thumb drift racer set on the ash roads of a dying caldera, where the track surface changes every run.

Out nowArcade racingiOS / iPadOS / Android / Android tablet
ReleasedOut now
PlatformsiOS, iPadOS, Android, Android tablet
Age ratingRated for ages 9+ — [FINAL RATING PENDING IARC]
LanguagesEnglish, Turkish, German, Spanish, Japanese, Korean

05

Field notes

All notes

Releases, devlogs and studio notes

Titles released
04
Titles in production
02
Team size
[HEADCOUNT]
Founded
[FOUNDING YEAR]

07

Positions

All positions

7 open roles

Every listing states discipline, location, work model and team before you read a single requirement. No unpaid test work.

  1. 01Senior Gameplay EngineerEngineeringHybrid
  2. 02Backend Engineer, Live ServicesEngineeringHybrid
  3. 03Tools EngineerEngineeringRemote
  4. 04Systems DesignerDesignHybrid
  5. 05Technical ArtistArtHybrid

08

Channels

Where the studio talks

Patch notes, playtest calls and devlogs go out on the channels listed here. Support questions do better through the support desk — they reach the team that owns the feature.

Channels are being set up — follow the field notes in the meantime.

STUDIO PHOTO — MAIN FLOOR placeholder, 1920 by 1080 pixels
Press kit preview — studio photographySTUDIO PHOTO — MAIN FLOOR · 1920×1080
Press & media kit