Mobile game studio[CITY, COUNTRY]

Catalogue No. 06Est. [FOUNDING YEAR]

Leron Company

01 — Works

01

Catalogue entry

Released — Out now

AshfallDrift

Rally racing through a collapsing volcanic province.

Plates
GAME KEY ART — ASHFALL DRIFT placeholder, 1920 by 1080 pixelsPl. 01
Ashfall Drift — key artGAME KEY ART — ASHFALL DRIFT · 1920×1080

01

The work

About Ashfall Drift

Ashfall Drift is a short-session rally game built for one thumb. You hold to drift, release to grip, and the whole car model comes down to how long you are willing to stay sideways before the ash berm gives out.

Each province is generated from a fixed set of hand-authored road segments, so a run is always readable but never identical. Ash depth, crosswind and visibility are simulated per run and shown on the pre-race card, which means players can choose a difficult run deliberately instead of being surprised by it.

The progression loop is deliberately flat: cars are unlocked by finishing provinces, not by grinding currency, and every car is tuneable from the first minute you own it.

RallyTime attackOne-thumb

02

Film

Trailer

The trailer is on its way. This frame is replaced as soon as the cut is published.

Film — to be suppliedAshfall Drift — trailer1920×1080 · 1:38

03

Gameplay

How it plays

  1. 01

    One-thumb control model

    Hold to drift, release to grip. No virtual stick, no accelerator button, no tutorial gate.

  2. 02

    Segment-generated provinces

    Roads are assembled from hand-authored segments, so runs stay readable while never repeating exactly.

  3. 03

    Declared run conditions

    Ash depth, crosswind and visibility are shown before you commit, not discovered mid-corner.

  4. 04

    Offline first

    The full single-player campaign runs with no connection. Leaderboards sync when you are back online.

04

Plates

Screen captures

Landscape and portrait captures are set at different measures, because they are genuinely different deliverables. Select a plate to enlarge it.

05

Artwork

Key art and characters

PORTRAIT KEY ART — ASHFALL DRIFT placeholder, 1200 by 1600 pixelsPl. A
Vertical key art — store and social cropsPORTRAIT KEY ART — ASHFALL DRIFT · 1200×1600
CHARACTER ART — DRIVER placeholder, 1200 by 1600 pixelsPl. B
Character artCHARACTER ART — DRIVER · 1200×1600
HERO KEY ART — ASHFALL DRIFT placeholder, 2560 by 1440 pixelsPl. C
Wide hero art — banner and feature placementsHERO KEY ART — ASHFALL DRIFT · 2560×1440

06

Reception

Awards and reviews

  • [AWARD NAME]

    [AWARDING BODY] — [YEAR]

  • [FESTIVAL SELECTION]

    [FESTIVAL NAME] — [YEAR]

  • [PULL QUOTE FROM PUBLISHED REVIEW — DO NOT PUBLISH UNTIL SOURCED]

    [OUTLET NAME] — [SCORE]
  • [PULL QUOTE FROM PUBLISHED REVIEW — DO NOT PUBLISH UNTIL SOURCED]

    [OUTLET NAME]

07

Help and data

Support, privacy and your account

These are the routes handed to the two stores for this work. Each resolves to a page written for this title rather than a generic help desk.

Support

Technical problems, purchases, lost progress and bug reports, filtered to Ashfall Drift.

Open support

/support?game=ashfall-drift

Privacy

What this work collects and why. It reports analytics events.

Privacy details

/legal/privacy#game-ashfall-drift

Account deletion

This work creates an account, so deletion is available in-game and from this site — the route supplied to Google Play.

Deletion request

08

Field notes

All notes

Ashfall Drift updates

  1. 01Release — 14 Aug 2026Ashfall Drift season two: two provinces and a rebuilt ghost systemSeason two adds the Sable Reach and Cinder Flats provinces, and replaces ghost replays with a system that records the run conditions alongside the line.
  2. 02Development — 08 Apr 2026Devlog: simulating ash depth without simulating ashHow Ashfall Drift fakes a deformable surface on a five-year-old phone, and where the illusion breaks.
  3. 03Studio — 12 Mar 2026We rebuilt player support around one queueFour games, four inboxes and a 40-hour first-response time. Here is what we changed and what the numbers look like now.

09

Also in the catalogue

All works