Patch notes
Ice changes state across turns, which breaks a lot of assumptions players built over six chapters. That was the point.
Chapter seven introduces ice. Ice is solid until water has passed next to it twice, then it becomes a channel. It is the first terrain in Tidecaller that changes during a solve rather than between boards.
- 0124 new boards across three islands
- 02Ice terrain with a two-pass state change
- 03Solution replay now steps through state changes
- 04Minimal-solution counts recalculated for chapters one to six
Recalculating the older chapters means some boards you had already optimised now show a lower minimum than before. That is a correction, not a nerf: our original solver missed a class of route.
Accessibility
Ice is distinguished by pattern and edge weight as well as colour, consistent with the rest of the terrain set.
